3D Modeling

A high-poly skull study using a combination of Sculptris and zBrush.

Taurus Judge revolver created in Autodesk Fusion 360.


Bookshelf modeled and textured in Autodesk Maya. One of over sixty pieces modeled for Blueprint, more can be seen in images below.

Kitchen room block that was modeled for the Joule project in Autodesk Maya. Was one of six rooms that I created to form an interactive house to teach seventh grade students energy conservation.


Image of all final placeable objects in Blueprint, which were all created in Autodesk Maya. The sixty items are used to create a Sims like home in a VR research project for EA's Sims 4 team.

Tool indicators created in Autodesk Maya for Blueprint, using the Vive controller development model as a base.


See other models and project models here